Vol. XVIII · Free shipping $75+ · Read the collection
Feature · Product Review

1, 2, 3 - HEX HERBEI! Strategy Games 2-5 playersAges 8+30 minute play

1, 2, 3 - HEX HERBEI! Strategy Games 2-5 playersAges 8+30 minute playThe young sorcerer's apprentices have to set forth alone through the dark enchanted forest for their big test. Fortunately clues about the right path appear in the magic ball. But beware: The sorcerer's apprentices have to be quick and look very closely, because the player who can conjure up the clues will move ahead one step closer to their destination. The player who first finds the path to the sorcerer's secret room is the quickest to pass the

SKU: 94619579338 · From lcog.de

4.6
USD35.00 USD56.00

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Description

2-5 playersAges 8+30 minute play time

the Labyrinth of the Goddess and the Revolt of the Titans

while finally the Shapeshifters could be anyone

as well as 5 new characters are also offered to expand the variety of the base game

National Parks: Get Wild is an edge-of-your-seat dice game

1, 2, 3 - HEX HERBEI! Strategy Games 2-5 playersAges 8+30 minute playThe young sorcerer's apprentices have to set forth alone through the dark enchanted forest for their big test. Fortunately clues about the right path appear in the magic ball. But beware: The sorcerer's apprentices have to be quick and look very closely, because the player who can conjure up the clues will move ahead one step closer to their destination. The player who first finds the path to the sorcerer's secret room is the quickest to pass the

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